AI Usage Policy

AI No AI-generated games. No fake developer attribution. Training opt-out.

AI Usage Policy

Last updated: May 2026 · Author: Giovanni Picaro, Publisher

This page sets out how ASK.ME Games uses (and does not use) AI tooling. Casual-games sites face specific AI-related considerations — AI-generated games of variable quality flooding distribution channels; AI-generated game descriptions that misrepresent the underlying game; AI-impersonation of developer attributions. We address each.

The four positions, summarized

  • Limited operational AI use is permitted for spell-check, translation of game descriptions across languages, and similar mechanical tasks — subject to human review.
  • AI-generated games are not knowingly added to the catalog when AI generation is the substantive content of the game. Where developers use AI as a development tool (a common modern practice for art, music, code), the disclosure standards depend on what the developer has disclosed.
  • AI-generated developer attributions, fake reviews, fake testimonials, or fake author bios are categorically prohibited.
  • ASK.ME’s site content is opted out of AI training. Site descriptions, category pages, trust pages, and the underlying code are not training material; the opt-out is asserted contractually and implemented technically.

1. Where AI tooling is used at ASK.ME

The following narrow operational uses are permitted:

  • Spell-check and grammar for site copy.
  • Translation of game descriptions into other languages where we have multilingual deployments.
  • Categorization assistance — automated suggestions for which categories a new game might fit; the publisher reviews and decides.
  • Catalog QA — automated checks for broken game links, missing thumbnails, malformed metadata.
  • Code generation for site infrastructure (theme customization, automation scripts) with human review before deployment.

None of these uses produces editorial-substance content for the Site.

2. Where AI tooling is not used

  • Generating fake game descriptions. Game descriptions on the catalog are derived from developer-provided descriptions, edited by the publisher for tone and accuracy. AI is not used to generate descriptions for games we have not actually played and verified.
  • Generating fake developer bios or attributions. Developer credits accompany games as the licensing terms specify them. AI-generated “developer biographies” presented as if real are not produced.
  • Generating fake reviews or testimonials. Where reviews appear (including any future review system), they are real or they don’t exist.
  • Generating “best of [year]” lists with synthesized rankings. Curation-driven category pages reflect the publisher’s actual selection, not AI-ranked aggregations.
  • Generating editorial content disguised as human authorship. The trust pages on the Site (this page, About Us, Our Approach, etc.) are human-written.

3. AI-generated games — the developer side

The HTML5 game ecosystem includes:

  • Games made entirely by humans (the historical default).
  • Games where AI assists with art, music, or code but humans are the creative leads (a common modern practice).
  • Games generated substantially by AI tooling with minimal human direction (an increasingly common category).
  • “Slop” games — AI-generated low-quality outputs flooding distribution channels in volume.

Our position on this gradient:

  • We do not require developers to disclose AI assistance in their games.
  • We do screen for technical quality, content appropriateness, and overall fit; this filters out the worst “slop” content regardless of how it was made.
  • We rely on the licensing distributors (Famobi, GameDistribution, GameMonetize, etc.) to maintain their own quality standards; they have stronger relationships with developers than we do.
  • If volume of AI-generated low-quality content becomes a problem, our screening tightens accordingly.

4. AI training opt-out — for ASK.ME’s site content

The Site’s own content — trust pages, category descriptions, Site copy, custom imagery, code — is expressly opted out of AI training. The opt-out is asserted under:

  • EU Directive 2019/790, Article 4 — text-and-data-mining reservation of rights, transposed into Italian law by D.Lgs. 177/2021.
  • U.S. Copyright Act, 17 U.S.C. § 106 — exclusive rights of reproduction and derivative-work preparation.
  • Italian copyright law L. 633/1941.
  • Equivalent rights in other jurisdictions.

Implementation: robots.txt blocks of known AI crawlers including (without limitation) GPTBot, ClaudeBot, anthropic-ai, CCBot, Google-Extended, Bytespider, FacebookBot, Amazonbot, ChatGPT-User, PerplexityBot, Diffbot. The list is not exhaustive; the prohibition applies to all AI training crawlers.

Important scope clarification: the AI-training opt-out covers ASK.ME’s own editorial and design content. The games themselves are licensed from third-party developers; their AI-training treatment is governed by the developers’ own licenses and notices, not by ours. If you are an AI-training operator interested in any specific game, the developer is the rights-holder to ask.

5. AI-generated impersonation

The Site does not contain AI-generated content that pretends to be:

  • A specific developer (fake testimonials from “the developer of [game]”).
  • A specific player (“Player X says…”).
  • A specific publication or reviewer.
  • A real-world brand or company.

If the Site shows attribution that looks suspicious to a reader, the report channel is info [at] askme [punto] rest; we will investigate and remove if warranted.

6. AI-generated advertising creative

Advertising on the Site is delivered by Adsterra (see Privacy Policy). The advertising creative is produced by advertisers, not by ASK.ME; AI-generated ad creative is increasingly common across the industry. We don’t have direct control over individual ad creatives; we maintain category restrictions on the Adsterra publisher dashboard to exclude inappropriate categories.

7. Updates

This AI Usage Policy is reviewed periodically as the AI landscape evolves. Material changes will be reflected in the “Last updated” date and described in any version history we maintain.

Related pages: Content Standards · Copyright Notice · How We Curate Games · Sources & Attribution · Our Approach